![]() ![]() If you drag a dweller over a room you will be able to see what kind of bonus to the required stat that you will get if you placed the dweller inside this room. After playing for a while you will figure out what the stat requirements for each room are. This means if you place dwellers with a high strength stat inside this room they will produce power much faster than if they had a low stat. The value on the left shows what skill that this room requires. ![]() When you highlight a room in your vault, you will see some stats at the bottom of the screen. If you put 2 dwellers with low Intelligence inside a Medbay it could take over 20 minutes before a stimpack is produced, on the other hand, 2 dwellers with higher intelligence could produce one in 4 or 5 minutes. Each room that you can build has a specific SPECIAL skill that it required dwellers to have in order to run effectively. For example, a dweller with high Charisma will make babies faster when placed inside Living Quarters. ![]() SPECIAL stats are used to determine what job your dweller will work best at. Early on in the game most of your vault dwellers will usually have 2 or 3 of a single skill and won’t be particularly strong in anything. Fallout Shelter SPECIAL Stats are applied to each individual vault dweller. S.P.E.C.I.A.L (Strength, Perception, Charisma, Intelligence, Agility, and Luck) stats are a reoccurring system throughout the Fallout series. ![]()
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